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Sem 7 Week 9 - Key Art

It's time for the last part of concept art, which is key art.

Key Art 3.png

Line Art by Then Sze Ying

For key art, my groupmate will be in charge of setting perspective in Maya and doing line art, I will be rendering it in Photoshop.
First, my groupmate uses the 3D proxy model and set camera, with the character pose and props. Later, she export the 3D scene into an image, and use Photoshop to trace the line art. After that, she passes the file for me, to continue with the coloring.

Rendering

Before rendering, we let our lecturer to check on the line art first. After he gave us a few advice on changing some composition to follow the rule of third, we are back to maya again, to set up the lights in 3d model, as a guide when rendering the key art.
Everything prepared, I can finally start with rendering the key art. Same step for the layers like always, base color first, color mood, shadow, lighting and lastly small details. Even though some of the line art of the furniture is not really detail, but I can still trace back to the 3d file my groupmate done, which is convenient and time-saving.

KyArt_01_Rndr_Ver02.png

Key Art by Ang Li Lin

Challenges Faced

Before starting key art, our group actually have a discussion on whether who will be in charge of the key art. We plan to have two groupmates to do separately line art and rendering, I am concern of the job distribution on whether it will be too confusing for the workflow.

Solution

After asking our concept art lecturer for advice, we came in a conclusion to just go with two people for key art. As long as we list down properly about our work distribution, it will be clear for the audience and also can be serve as portfolio.

What's Next?

Next week is our second presentation, design and development, we will finalize everything into a slideshow this week.

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